Супер Нинтендо - Статьи
New Super Mario Bros. Wii Co-Op Review Co-Optimus.com I see the points in this review, and as a game designer I would certainly never have made the players collide with one another in a game like this. For myself and my wife, this has been a 4.5/5 experience or higher, because of the co-op and the game experience in general. It's like having extreme friendly fire turned on all the time. However, that said, for lack of the "perfect" mode of co-op in a Mario game, this is certainly quite wonderful and my wife and I really enjoy it. The only way to really succeed is to pay close attention to what your teammates are doing. Now, granted, I've only played this with two players (not 1, 3, or 4), and I imagine that with 3-4 players this would be a nightmare. Normally in single player you would just get a single mushroom, so the extra powerup is sort of a bonus. If everyone is non-small, you just get good powerups. It's quite good in co-op, under the right circumstances. But with 2 it's great. Seems sensible to me. This game is not perfect, and part of me can really understand why you gave it a 2.5/5, but I hope that doesn't turn people away from the game who might otherwise enjoy it. If all of the players are small, then yes, that's what happens. But if there are a mix of big-or-better players and small players, you will get one good powerup per non-small player, and one mushroom per small player. From my experience, that is not actually true. If the co-op had been a bit better, this would have been a 5/5, definitely. One comment about the mushrooms being the secondary items coming out of question blocks. One of the most enjoyable Mario games I've played in a long time (and I've played them all), and a lot of that is because it is so hardcore-oriented along with having co-op in it. For those who were hoping for a co-op experience that would allow for players of wildly different skill levels to play together (which would have been ideal by far), I can see why this scored a 2.5/5. The bubble has been used to great effect, usually as a last-ditch "save yourself" effect when one player gets too far ahead of the other, or one is about to fall off, or whatever. The interesting thing is that I feel like the "always having friendly fire on" requires and encourages more cooperation for true success. You can go in and fight and bicker through levels, but you'll never succeed on the harder ones that way. It's that caveat there that's the cause of all the trouble. |