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Square Enix CEO Explains How Final Fantasy XIII Got On The Xbox 360 Siliconera (blog) Im not understanding how they did not put any effort in? Why? Now factor in that FFXIII was almost 40GBs and S-E compressed it to 19.8GBs and you can see why the graphics too such a hit (Much like SO4). There is also the licencing fees that a developer has to pay to the platform holder. Yes the 360 version looks well below the original and has horribly compressed cutscenes, but that doesn't mean they didn't try. Final Fantasy XIII is a PS3 exclusive game, if you want to debate that your silly. It goes without saying that the 360's biggest difference from the PS3 is the DVD's it uses. Many might not know this but the 360's DVD's actually have less space on them then a PS2 or Xbox 1 DVD. Games that are that specifically tailored can not be ported easily, and for anyone to say otherwise shows a complete lack of understanding of game design. Im not going to sit here and debate which platform is "stronger" what I will say however is that neither platform is capable of running an emulator of the other. The game spent 3 years in development only on PS3, which means its entire design (from the way the engine runs right down to how the data is streamed) is dependent on the PS3's architecture. And not a small ammount less but an entire gig less. S-E, Capcom, Konami etc don't print their own discs, manuals and box art they send the finished gold disc (along with the assets) to Sony and MS to do it for them. Meaning if a game is made specifically for the PS3 the 360 is incapable of running that game the exact same way and vice versa (Bayonetta anyone) and thats just factoring in the hardware. More material costs more money and the more discs also means different cases. So did you know that MS charges a seperate licencing fee per disc? Because each 360 DVD uses up 1GB of data for encryption/'piracy protection (not that it helps mind you) that fact makes a game like FFXIII which uses tons of HD cutscenes, audio and texture work already in a bad way for the port over. They did not have the best odds going in to begin with. So you can see why Square settled on 3 discs, because while 2 would have not been enough 4 would have cost more then they were willing to pay. I could go on but I made my point Final Fantasy XIII is a PS3 game in every way possible and the 360 is too different to run a PS3 tailored game the same way. |