Русская Zelda На Gameboy - Гейм бой Gameboy




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13 Fantastic Fan-Made Game Remakes & Demakes GamePro.com
Was crazy/gifted enough to try.

Behold VipeUt , a demake of games from the Wipeout series, as it would've looked back in 1982-1983. But they pursued their amazing visions, by creating WipeOut, as an open gate to the future. "The explanation fits in two words: Science-Fiction. Bug "astrofra" on his website for more. Again, they asked the most creative guys arround to build the visual identity of the game (Designers Republic), and they invoked the most wicked electronic musics. Francois Gutherz) says, echoing our recent inquiry into why he chose this particular game. Also, in order to recreate the static noise in his project, Astrofra actually sampled noise from a real Vetrex console, as well as composing music using a custom sequencer running on a genuine Game Boy system. "Therefore, When TigSource.com started the Demake Contest, it was obvious for me that the most futuristic game ever should be "ported" to the most futuristic console ever: the Vectrex. When the Playstation arrived, this British company became a part of Sony, as you probably know. We think this guy's a candidate for a medal in video game science.

One More Lap?

We're pretty sure that this alpha build was the only vector graphics-based game in the 2008 TIG Source "Bootleg Demakes Competition", but we already know that 6 laps just isn't enough for us. We suddenly miss the 80's so much more than ever before. There's a lot more programming to this demake than meets the eye, as the most recent version showcases some gameplay featuring an autopilot mode, six full laps, and improved controls.

"Why WipeOut?" Astrofra (a.k.a. In the late 80's, a game company from Liverpool ( SCE Studio Liverpool ) used to create unique games, by invoking an extremely well crafted sci-fi heritage. Finally, this WipeOut demake ought to be a game from a future that never happened."

According to Astrofra, VipeUt uses advanced GeForce technology to mimic the very unique rendering of the Vectrex. The game itself, of course, was technically advanced, and the gameplay was perfect."

"I think they were able to create what the marketing now describes as an 'experience'," Astrofra added. Maybe we'll see more levels in the future.