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Uncharted 2: Among Thieves AsiaOne
Upon reaching the top floor, the first thing I did was to jump into the rooftop swimming pool. A firefight erupts. You simply hold the analog stick towards something that Nathan might be able to use as a foothold, and if it works, he will stick a hand out towards it.

Then there is the stealth action from Assassin's Creed. There is a multiplayer mode, modelled after Call Of Duty 4's framework in that your party of friends can be matchmade against strangers in a series of typical co-op and competitive modes like survival and capture-the-flag respectively. It is rumoured to be the world's biggest raw sapphire gem located in Shambhala.

It is one lofty heist, but as the saying goes: 'If you're going to steal, steal from the best.'

Fitting then that in crafting Nathan's tale, developer Naughty Dog has pilfered from some of the most tried-and-tested gameplay elements in recent video-gaming history.

From Tomb Raider: Legend comes the rock-climbing segments. Creep up to the back of an enemy and by just pressing a button, you disable him using moves like the neck twist or the thoroughly underhanded 'angry monkey steals peaches' (also known as the nutcracker in Western parlance).

Should you botch the stealth-kill, you have the option of engaging in melee combat - press square to attack, triangle to counter incoming blows - or bring out the big guns and go Gears Of War (Xbox360): hit circle to slide into nearby cover, then pop your head out and take aim only when it is not risky.

The 15-hour single-player experience is not to be missed and can be replayed on higher difficulty levels or with unlockable cheats - like one-shot kills - switched on.

Just be warned though. The wall next to me gets blown apart by a guided missile from the chopper.

Before long, the building eats one too many missiles and topples over while I am still inside.

A surreal scene ensues where furniture slides down towards a gaping hole in the wall, but my foes and I continue to fight tenaciously.

We are on the trail of Marco Polo's treasure, the Cintamani Stone. At this point, a helicopter appears from nowhere and shoots wildly with its machine gun turret.

I hop back indoors, right where a pack of soldiers lay in ambush. It was like an oasis during a desert trek.

After getting out of the pool, I zip down to an adjacent building and begin to shimmy across a wooden beam. But it is uninspiring and no match for Call Of Duty: Modern Warfare 2.

By Sim Cheng Kai, a freelance writer better known on the PlayStation Network as Kirbysim

This story was first published in The Straits Times Digital Life.


For more The Straits Times stories, click here .



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